![]() Each and every body part of an IMVU avatar has a specific bone name. First, bone names and second, skeletal hierarchy. Now, there are two more things you need to know in order to proceed from here. Click on the plus sign to add a bone you want to scale.Once the item loads, go to the “Scaler” section on the left column.Click and derive from its parent item “Empty Female Clothing”.Click “Create” on the top right and locate Empty Female Top.(Note: If you want a scaler for your male avatar, you should derive from “Empty Male Clothing”.) ![]() You can make a scaler by deriving from “Empty Female Clothing”. But how do you make a “scaler-only product”? Scaler-only products, or scalers, are a pure form of scaler you can layer on your avatar and alter specific body parts so the proportion and overall shape of the body fit your aesthetic. ![]() These three numbers don’t have to be the same, and you can always be creative with them.Īs mentioned earlier, you can adjust body parts AND clothing meshes. Likewise, a scale of 0.5, 0.5, 0.5 scales the size of the mesh by half the original size. The scale value is a multiplier so a scale of 2,2,2 scales the size of the mesh by 2x in the X,Y,Z. However, the Z axis is always along the length of the bone. In other words, how the X and Y axes are oriented (if they move left to right or front to back) varies depending on the bone. Note: On IMVU Studio, the X, Y, and Z are relative to the bone, not world space. In the three-dimensions, there are X axis, Y axis, and Z axis.
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